Word Club
The clue workshop

Cryptic Workshop

Solve the clue. Understand the trick.

Playable · practice preview

No daily editions of Cryptic Workshop are published yet. These are practice rounds: original, machine-validated and clearly labelled, but not yet through human editorial review. Difficulty labels are the author's intention, not calibrated evidence.

Master rounds are written for strong tile-game and cryptic-crossword players: obscure but valid vocabulary, denser puzzles and fewer helping hands. They are the hardest rounds here.

Gentle 12 rounds

Standard 12 rounds

Expert 18 rounds

Master 16 rounds

How to play

A workshop session of three cryptic clues. Each clue has a definition at one end and wordplay that builds the same answer. Solve them in any order; hints teach the trick step by step.

How a cryptic clue works

  • Every clue has two parts: a definition (a plain meaning of the answer, always at the start or the end) and wordplay (a second route to the same letters).
  • An indicator word tells you which kind of wordplay, or device, is in use. For example "upset" or "broken" often signals an anagram, and "returned" a reversal.
  • The numbers in brackets give the answer's length, for example (6), or (4,3) for two words.
  • Read the surface for its meaning, then read it again as a set of instructions.

Devices you will meet

  • Anagram: rearrange the letters of some words in the clue.
  • Hidden word: the answer sits inside consecutive letters of the clue, often across a space.
  • Reversal: write a word backwards.
  • Charade: join parts one after another.
  • Container: put one part inside another.
  • Deletion: remove a letter, for example the first ("headless").
  • Initial letters: take the first letter of several words.
  • Double definition: two different meanings of one word, side by side.
  • Homophone: the answer sounds like another word ("we hear"). These are kept to standard UK pronunciation.
  • Compound (Expert and Master): several operations nested, such as an anagram placed inside another word, or a charade written backwards. The result of one step is the material for the next.
  • &lit and semi-&lit (Master): the whole clue, or a stretch of it that includes some of the wordplay, is also the definition.
  • Cryptic definition (rare, Master only): no wordplay at all, just one deliberately misleading definition. These are always flagged as such in the explanation.
  • Abbreviations are the conventional crossword ones, for example TA for thanks, O for ring, E for energy, T for time, P for quiet, R for right, N for new.
  • Fair play: anagram material is always literal words from the clue, in order and side by side; indicators are standard ones that mean exactly one thing; containers and charades read in the order the indicator promises; every word of the clue is either definition, indicator or material (or a plain link word such as "is" or "from").

Playing a workshop

  • Choose a clue from the tabs, type your answer and press Submit (or Enter). Clues can be solved in any order.
  • Your answer must have exactly the number of letters in the brackets. Spaces, capitals and hyphens are ignored when checking.
  • A wrong answer is not recorded against you: it is simply not accepted, and your letters stay so you can adjust them.
  • When a clue is solved or revealed, its explanation card opens: definition, device, indicator, wordplay material and the exact letter operation.
  • Move on with Next clue when you are ready. Nothing advances automatically and there is no timer.

Hints, step by step

  • Each clue has its own ladder, taken in order: 1 identify the definition, 2 name the device, 3 highlight the indicator, 4 show the wordplay material, 5 show some letters.
  • Highlights appear in the clue itself: the definition is underlined, the indicator is boxed and the wordplay material has a wavy underline, each also labelled in words.
  • Hints never cost points. Your result records how many you took.
  • Reveal the answer is available at any time after a confirmation. A revealed clue scores 0 and marks the round as assisted.
  • Reveal all remaining ends the workshop with a revealed result.

Naming the device (optional practice)

  • Gentle clues name their device for you.
  • Standard clues offer a list of devices to practise naming before or after you solve. It never blocks answering.
  • Expert clues keep that list closed until you ask for it.
  • Master clues offer no device list at all. The hint ladder still names the device (and, for a compound clue, the operations it combines) when you take that step.
  • A correct guess also counts as knowing the device, so the hint ladder skips that step. Guesses earn no points and cost nothing.

Scoring and difficulty

  • Each clue is worth an equal share of 100, rounded once at the end. Only clues you solve yourself score.
  • Gentle: direct definitions and a single named device (anagram, hidden word, reversal or initial letters).
  • Standard: no device label, smoother surface readings, and charades, containers and double definitions join in.
  • Expert: subtler indicators and definitions, and at most two devices combined in one clue.
  • Master: written for a seasoned cryptic solver. Answers have at least seven letters, are real words a strong solver would know (not just anything in the Scrabble list), and clues are compound (anagram inside a container, subtractive anagram, reversed charade, reversed hidden word, selected letters in a charade, a homophone of a charade), &lit, double definitions with misleading surfaces, or an occasional flagged cryptic definition. Hints are the same ladder with no free device list.
  • Each difficulty is a different set of clues. These labels are the author's intention and have not yet been calibrated with players.

Example

"Quiet: listen, upset (6)". The definition is "Quiet"; "upset" signals an anagram of LISTEN, giving SILENT.

Release status for Cryptic Workshop
  • Engine rules and tests: passed · Pure engine and construction checker with unit tests (anagram, hidden offset, reversal, charade, container, deletion, initials, nested compound trees, &lit, subtraction, letter selection, homophone)
  • Mechanical clue validation: passed · Every clue's wordplay is recomputed by validate.ts; semantic review is still open
  • Browser walkthrough (keyboard, touch, refresh, hint, completion): passed · tests/e2e/cryptic-workshop.spec.ts
  • Second-editor semantic review of every clue (docs/05): open · All original clues, including 48 Master and 18 added Expert clues with every synonym and homophone link, are listed in docs/REVIEW-LOG.md
  • Human editorial review of every round: open
  • Reviewed practice bank (10+ rounds per advertised difficulty): open
  • 30 scheduled reviewed daily editions: open
  • Approved dictionary membership layer: open
  • Observed player pilot and difficulty calibration: open
  • Manual screen-reader and real-device checks: open