The weaving room
Word Weave
Let shared letters unlock linked clues.
No daily editions of Word Weave are published yet. These are practice rounds: original, machine-validated and clearly labelled, but not yet through human editorial review. Difficulty labels are the author's intention, not calibrated evidence.
Master rounds are written for strong tile-game and cryptic-crossword players: obscure but valid vocabulary, denser puzzles and fewer helping hands. They are the hardest rounds here.
Gentle 12 rounds
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Standard 12 rounds
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Expert 18 rounds
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Master 12 rounds
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How to play
Solve a small network of crossing clued answers. Where lanes cross, they share one square, so every answer helps another.
The weave
- The grid holds numbered lanes reading across or down. Each lane has a clue and its length in brackets.
- Where an across lane meets a down lane they share one square, which holds a single letter for both answers. Changing it changes both.
- Blank spaces are not part of the puzzle.
Filling it in
- Select a square or a clue, then type. Letters move forward along the selected lane.
- Arrow keys move between squares; Space switches between Across and Down at a crossing (or use the Across and Down buttons); Backspace deletes; Enter submits the grid.
- You can also type a whole answer for the selected lane in the answer box. It must have the right number of letters.
- Nothing is locked when you complete a lane: you can change any letter you typed. Only revealed letters are fixed.
Submitting and scoring
- When every square is filled, press Submit grid. If any square is wrong you are told only that something is wrong, not where, and your letters stay.
- Your score is 100 multiplied by the share of squares you solved yourself, rounded down. Shared squares count once. Revealed squares do not score.
- There is no timer and no penalty for submitting more than once.
Help
- Check this lane marks wrong letters in the selected lane. It changes nothing else but is recorded as help.
- Suggest a lane points to the unsolved lane whose crossings already give it the most support.
- Reveal a letter fills one square; Reveal the lane fills a whole lane, including squares it shares with crossing lanes. Revealed squares are marked and do not score.
- Reveal everything fills the grid and records the round as revealed rather than solved.
- Gentle rounds also offer a word bank listing every answer in alphabetical order. Using it is recorded as a hint.
Difficulty
- Gentle: three or four lanes, direct definitions and an optional word bank.
- Standard: six five-letter lanes woven together, crossing at nine squares.
- Expert: seven lanes (three of seven letters, four of five) crossing at twelve squares, with clues that need the crossings to pin them down.
- Master: eight or nine lanes of seven to nine letters (sixteen to twenty crossings). Clues are terse definitions or cryptic-style (a definition plus wordplay such as a charade or anagram), and answers come from fuller vocabulary, including less common words. Each lane is meant to be fixed by its clue together with its crossings; where another word would fit the crossing letters, the clue is written to rule it out.
- Each difficulty is a different set of grids. These labels are the author's intention and have not yet been calibrated with players.
Example
CRANE (a long-legged wading bird) runs across; BARK (the outer covering of a tree trunk) runs down through its A; KITE then starts on BARK's K.
Release status for Word Weave
- Engine rules and tests: passed · Pure engine; tests for crossings, shared squares, alternates, checks, reveals, scoring and invariants
- Browser walkthrough (keyboard, touch, refresh, hint, completion): passed · tests/e2e/word-weave.spec.ts
- Human editorial review of every round: open
- Reviewed practice bank (10+ rounds per advertised difficulty): open
- 30 scheduled reviewed daily editions: open
- Approved dictionary membership layer: open
- Observed player pilot and difficulty calibration: open
- Manual screen-reader and real-device checks: open